I would really appreciate it if you could have a look at this problem, as i assume many other people might encounter it as well when the native version of metro exodus releases soon and they want to replay the first two games. if there is anything else i can do to help you reproduce the issue, please tell me what to do. I ran a trace with apitrace, but it put out an 8gb file after maybe 30 seconds, so i doubt that i'm doing it correctly. rerunning with R600_DEBUG=nohyperz however did not fix the issue. The only vaguely related bug report was this one #557, which mentions hyperz. i encountered the issue maybe a year ago on my laptop, but i can't say if it ever worked correctly. the only problematic gpus were my laptop gpu (gcn integrated r5 gpu on an a8 7410), my rx 580 8gb and r9 390, all running amdgpu. nouveau on a gtx 770 also worked without issue (as did a terascale 2 hd 6320 integrated gpu using the radeon drivers, if i recall correctly). I tried: Reinstalling EVERYTHING, Windows, game, Direct X, C++, Net-framework, Altered TDR registry values, disabled my overclock, turned off phys X, turned of Tessellation. Initially, I would play for never longer than 3 minutes before I crashed in the dead city. When not using the trainer, that was not the. Hi everyone, I found a workaround for everyone that is crashing to the desktop with the REDUX version of metro. When trying no reload, I had to reload after every single shot. Also before the crash, the 'options' had the opposite effect. I strongly assume that it must be an amdgpu/radeonsi related issue, since i have never encountered this issue on the proprietary nvidia drivers, with everything in the system being identical except the video card. Just using it on 2033.crashes when Im leaving the train station escorting the shipment to Riga (the first point where I tried the trainer). the issue also sometimes causes web browser tabs in the background to crash. the game crashes after only 5 to 10 seconds when on lower graphics settings. the steam fps counter disappears at the start of the second image freeze as well. For some reason I can use just MasterEffect with it, but it crashes immediately if SweetFX is chained. when the image freezes, the music also stops playing. Metro 2033 Redux also is really picky sometimes. The loading screen appears regularly, then hangs for a moment, then displays correctly again for half a second and then shows a static image again for maybe 15 to 20 seconds, after which the game closes to desktop.
the bug effectively stops me from progressing in the story. from my testing the crash does not occur randomly throughout the game, but only when loading these levels, which is reproducible every time.
The issue i'm encountering in both metro redux games is that it crashes when loading specific levels, such as "the enemy of my enemy" (metro: last light redux) and "dungeon" (metro 2033 redux) levels. Hi! this is my first bug report, so forgive me if i'm doing something wrong or don't give sufficient info :) mesa: 20.1.0-devel (mesa-git from standard pamac package manager).gpu: radeon r9 390 (also rx 580 8gb and r5 integrated gpu).